Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
0
Found in
2017.1.2p2
Issue ID
964886
Regression
No
[Animation] Second clip is not played in Editor mode when using AnimationClipPlayables
To reproduce:
1. Open project
2. Select 'cube' gameObject
3. Press 'PLAY' on 'Clip Player' script component
Notice, that animation is played.
4. Press 'NEXT'
Notice that 2nd animation clip is not played(if you press 'NEXT' again, 1st clip will be played properly)
5. Repeat 2-4 step while in play mode
Expected: both animations will be played in both Editor and Play modes
Actual: both animations are played only in Play mode (gifs attached)
Reproduced on: 2017.1.1f1, 2017.1.2p1, 2017.2.0p1, 2017.3.0b6, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment