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Editor crashes after deleting Animator component for object which has sk...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select "Crowd_LOD2" gameobject and delete Animator- Editor crashe... Read more
[Editor] Editor skin color changes to milky grey on importing heavy package
Editor skin turns milky grey on importing Adam character package Steps to Repo:1. Create new project > Asset Store2. Import Adam ... Read more
Editor crashes after exiting play mode when scene contains couple skinne...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run scene4. Exit play mode- Unity will crash either when opening ... Read more
UNet: drop all messages from reader if handler for first message is not ...
All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via Rel... Read more
CanvasRenderer.SetMesh() does not seem to support more than one UV set
Two objects with same material/shader/mesh, one displayed through MeshRenderer and the other through CanvasRenderer.SetMesh(), rende... Read more
Spotlight gets clipped in VR
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Look around Expected result: view of a plane lit up ... Read more
Object skips its initial position when using Transform/Universal Tool + ...
To reproduce: 1. Open Unity, create a new project and open it2. Create and select a Cube3. Hold Ctrl to keep snapping on4. Move the ... Read more
Rotation of the Rotation/Universal Tool handles are not updated when obj...
To reproduce: 1. Open Unity, create a new project and open it2. Create and select a cube3. Rotate the cube with a rotation tool or t... Read more
[Mobile] Skinned Renderer with Procedural SBSAR Material not rendered on...
Steps to reproduce:1) Open the attached project (951115_SBSAR.zip).- Note: the project doesn't compile when it is opened for the fir... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open