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[WebGL] FMOD error spam when playing audio clip with timeline
-e: see title -repro:--create new project--import attached unity package--build and run WebGL--NOTICE that audio clip gets played bu... Read more
Video Player audio clip is unaffected by the Audio Source components set...
Steps to reproduce:1. Download and open the latest attached project(oc link)2. Enter Playmode3. Change different settings on the Aud... Read more
Microphone.start is not recording the audio from selected recording device
To reproduce:1. Have two microphones connected. In Windows, open Sound, Recording, change the default recording device to Microphone... Read more
Data parameter of NetworkDiscovery.OnReceiveBroadcast method always has ...
To reproduce: 1. Download and open attached repro962945" project.2. Go to build settings and remove "Client/LobbyControls/CtrlLobby"... Read more
[osx][opengl] Scene flickers for a bit after splash screen disappears if...
Steps to reproduce: 1. Create new project2. Set graphics API to OpenGLCore3. Build and run4. Launch in fullscreen native resolution ... Read more
Video Player audio keeps playing after disabling Track flag during play ...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Uncheck the Track 0 bool on the Video Player Expecte... Read more
Audio falloff gets distorted when moving the Audio Listener quickly
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Quickly move the camera back and fourth Expected res... Read more
Volume rolloff mode is only changed after the audio listener is moved
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Change Volume Rolloff mode Expected result: 3d sound... Read more
[Particle System] Flip U/V settings ignored after enabling Custom Vertex...
How to reproduce:1. Open the attached project "vertexFlip.zip"2. Open scene "uv"3. Make sure that Particle System > Renderer >... Read more
Prefab changes are not always applied to all gameObjects in scene when u...
To reproduce: 1. Open project, enable cache server2. Open 'Test' scene3. Select Image gameobject (GameObject-> test-> Image)4.... Read more
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