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Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
4
Found in
2017.2.0b11
2017.2.0f3
Issue ID
962106
Regression
Yes
Microphone.start is not recording the audio from selected recording device
To reproduce:
1. Have two microphones connected. In Windows, open Sound, Recording, change the default recording device to Microphone1, copy the name of Microphone2
2. In Unity, open user's project, scene TestScene
3. Open script "ED_MicrophoneTest", line 58 (Microphone.Start function)
4. Change Microphone.Start() parameters to Microphone.Start("Your Microphone2 name" + " ", true, 1, maxFreq);
5. Enter play mode, try speaking into Microphone2
Expected: Unity's AudioSource records Microphone2 sounds
Actual: Unity's AudioSource records Microphone1 sounds
Reproduced in: 2017.2.0b11, 2017.2.0p1, 2017.3.0b7, 2018.1.0a2
Not Reproduced in: 5.6.5f1, 2017.1.3f1, 2017.2.0b10
Note: for an easier understanding, changing microphones' names in Windows could help
Note: check image for guides on microphone setup
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Ange117
Mar 09, 2024 08:56
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Den1710
Mar 06, 2021 20:38
I had the same problem!
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RaoulMab
Aug 18, 2020 00:17
Hopefully this bug was fixed, that was so annoying... https://peintretroisrivieres.ca/
RaoulMab
Aug 14, 2020 02:02
Still have this bug...
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Jun 18, 2020 09:54
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brielleluna
Jun 03, 2020 18:27
By the way, how is it going in 2020?
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brielleluna
Jun 03, 2020 18:22
Is this solved already?
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unity_K4p9ZN2CJsTYvA
May 09, 2020 08:13
Same problem
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May 06, 2020 10:49
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