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[Profiler][Android] GPU Usage is not being reported on Android
Reproduction steps: 1. Open the attached user's project " OculusQuest_2021.1.7f1_Builtin.zip" 2. Enable Development Build and Autoco... Read more
"Bolt" appears when creating a backup on VS
*Reproducible on:* * VS version: 1.7.4, 1.7.3 and 1.6.1 * Unity version: 2021.0b10, 2121.1.19f1 *Steps to Reproduce:* # Create new ... Read more
Crash on CustomRenderTextureManager::AddCustomRenderTextureInternal when...
How to reproduce: 1. Open the attached project "FacialLandmarkDetection - 2019.zip" Expected result: Editor opens the project Actua... Read more
[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...
Steps to repro: 1. Open the attached project; 2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout sec... Read more
EditorSceneManager.sceneOpened event returns Scene object with some null...
How to reproduce: 1. Open the attached project "EditorSceneManager.sceneOpened event can pass garbage data.zip" 2. Open "scene1" Sce... Read more
Editor will crash on macOS if user uninstall VS and install it back
*Reproducible on:* * Vs version: 1.7.4 * Unity version: 2021.2.0b10 * Platform: macOS Catalina *Steps to Reproduce:* # Create a new... Read more
Renderer.SetPropertyBlock behaviour differs when an integer is passed as...
How to reproduce: 1. Open the user's attached project 2. Press the Play button 3. Observe the Cubes changing colour in the Game view... Read more
"OperationException : SelectedLocale is null" error in the Console window
How to reproduce: 1. Open the user's attached project "Localization bugs.zip" 2. Enter Play Mode Expected results: No errors in the... Read more
Hinge Joint is not destroyed when the Joint breaks
How to reproduce: 1. Open the user's attached project 2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to St... Read more
Hinge Joint becomes unbreakable when Break Force and Break Torque are se...
How to reproduce: 1. Open the attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view 4. Press the Play button 5. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object