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Light probes don't work with additive levels, even when setting them exp...
Attached is a project to demonstrate that lightmap probes do not work on additively loaded scenes even with explicitly setting them ... Read more
Compiler crash when using named parameters
To reproduce 1. User has made repro project. Simply open and console responds with error. Note: The error occurs as well in 3.5.1 f2 Read more
Textures used in cubemaps do not auto update in cubemap after being modi...
Steps to reproduce : - create a cubemap- add 6 image files to project- drop those into slots in cubemap- edit image files outside Un... Read more
[Scripting, Graphics] Unwanted burst of particles when attached to movin...
To reproduce: 1. Open attached project and attach script 'move ship' to the spaceship gameobject2. First play scene with the script ... Read more
Switching between forward & deferred shifts game view by 1 pixel on D3D9
To reproduce 1. Create a scene with any kind of object that fills the viewport in one dimension (x)2. shifting between forward and d... Read more
Unity Crashes w/ Out of Memory exception compiling resources
To reproduce:1. Create a project with a lot of .ogv files, total of ±1.5gb2. Build for standalone Read more
Importing asset package onto usb stick without enough free space cause c...
Steps to reproduce:1. Download the attached package to a project on a usb drive which doesn't have enough free space2. Receive an er... Read more
GPU Profiler for Terga shows incorrect numbers
Tested device:ASUS Transformer Prime TF-201 Steps to reproduce:1. Open AngryBots project2. Check 'Autoconnect profiler' and 'Develop... Read more
GUI.Window windows in an EditorWindow do not cause ScrollView areas to e...
To reproduce 1. Open project attached user's latest mail2. select TestObject3. go to Tools -> WisdomTools -> Target Editor wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used