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16
votes
By Design

OnTriggerEnter and OnTriggerExit not working correctly when changing tra...

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Jun 14, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2, 2023.2.0a1

Reproduction steps: 1. Open the attached project "1421306.zip" 2. Enter Play Mode 3. Observe the Console window when the "Detectable... Read more

65
votes
In Progress

[Android] [Entities] Build fails with the error “Asset has disappeared w...

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Jul 05, 2023

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Version/s: 2022.3.4f1

Reproduction steps: 1. Open the attached project "ReproProj" with the Android Platform 2. Open the “/Assets/_Scenes/Game.unity” Sc... Read more

26
votes
Won't Fix

[Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAsse...

Asset Bundles

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Dec 06, 2019

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Version/s: 2019.3, 2019.4, 2020.1, 2020.2

AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - MacOS To observe the issue... Read more

12
votes
Fixed

MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL

Scripting

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Mar 12, 2018

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Version/s: 2018.1.0b10

To reproduce: 1. Open the project, attached by the user (Bolt.Unity.Debug46.zip) 2. Observe that classes in the DLL files in Assets... Read more

24
votes
Fixed

[Networking] Console is flooding with "host id out of bound id {0} max i...

Networking

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Apr 05, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project. 2. Build and run it as Standalone. 3. Click "Initialize Broadcast". 4. Click "Star... Read more

14
votes
Fixed

[macOS] Standalone build with .NET 2.0 API throws NotSupportedException...

Mono

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Aug 08, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open the attached project 2. Make sure that "Api Compatibility Level" is set to ".NET 2.0" under player setti... Read more

17
votes
Fixed

[Mono Upgrade] CommandBuffer native plugin events hang in the Editor

Mono

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Jan 21, 2021

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Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2.0a18, 2022.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter ... Read more

31
votes
Fixed

[LWRP] Light layer culling not working

Package: Scriptable Render Pipeline Lightweight

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Jul 10, 2018

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Version/s: 1.1.4-preview

SRP Repo: Issue #1647 Culling mask/layer of directional light doesn't work properly. Steps: -Create new project by selecting Light... Read more

73
votes
Fixed

[iOS] Rendering freezes when the orientation is changed

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Jul 20, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4, 2023.2.0a1

How to reproduce: 1. Open the attached project "orientationChange.zip" 2. Build and Run the Project on an iOS device 3. In the Bu... Read more

18
votes
Fixed

[Android] Application crash when methods are called in multiple threads

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Jul 25, 2023

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Version/s: 2021.3.28f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0b1, 2023.3.0a3

Reproduction steps: 1. Open the attached project “threadsProject” 2. Build the Project for Android 3. Run "adb logcat -s CRASH" i... Read more

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