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OnEnable is called twice when creating a custom Inspector for ITimelineC...
How to reproduce:1. Open the attached project "InspectorSample.zip"2. Open Assets/Sample/New Timeline.playable3. Hide the Inspector ... Read more
Button triggers another Button when multiple displays are used
How to reproduce:1. Open the “bug-uitoolkit-multidisplay“ project2. Make sure you have at least an additional display connected3. Bu... Read more
[URP] Depth fall-off starts at the wrong position when in a URP project ...
How to reproduce:1. Open the attached project "DynamicResolutionTest.zip"2. Open “TestScene“3. Enter Play Mode4. Enable the “Dynamic... Read more
Game freezes and IndexOutOfRangeException errors are thrown in the Conso...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
[XR] XR.InputDevice.TryGetFeatureValue deviceAngularAcceleration and Ang...
Steps to reproduce:1. Open the attached project from a Google Drive link "Project.zip"2. Select "GameObject" in the Hierarchy3. On t... Read more
The callback is called with newValue being null When registering a callb...
How to reproduce:1. Open the attached project "IN-70385.zip"2. Open Assets/Scenes/SampleScene.unity3. Select "GameObject" in the Hie... Read more
GameObject deletion times are 5 times longer when deleting them from a s...
How to reproduce:1. Open the “BugTest1.zip“ project2. Open the “TestScene”3. Select the “Control“ GameObject4. Click the “Create Obj... Read more
Asset Reference Overrides don't handle subassets when saving the overrid...
How to reproduce:1. Open the “AssetRefOverride.zip“ project2. Open the “SampleScene“3. Open the “DocumentWithOverrides.uxml“ file in... Read more
An exported XLIFF format file is missing a 'datatype' required attribute...
How to reproduce:1. Open the “LocalizationExportBug.zip“ project2. Open the Localization Tables window (Window > Asset Management... Read more
The Addressable Profiler Module does not show Asset Groups when the Grou...
How to reproduce:1. Open the “AddressableTest“ project2. Open the “BootScene“3. Navigate to Window → Asset Management → Addressables... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open