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Fixed in 2022.3.23f1



Found in


Issue ID




GameObject deletion times are 5 times longer when deleting them from a script using the Destroy method



How to reproduce:
1. Open the ““ project
2. Open the “TestScene”
3. Select the “Control“ GameObject
4. Click the “Create Objects“ Button
5. Observe the Console
6. Click the “Delete Objects“ Button
7. Observe the Console

Expected results: Deletion time is roughly the same as creation time
Actual results: Deletion time is more than 5 times longer than creation time

Reproducible in: 2022.3.21f1
Not reproducible in: 2021.3.36f1, 2022.3.20f1, 2023.2.14f1, 2023.3.0b10

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

- Based on the computer performance, the number of GameObjects can be adjusted (initially number is set at 4900 objects in a 70x70 grid)
- The higher the number of created GameObjects, the greater the deletion time relative to creation time is going to be

Comments (1)

  1. KimmoFactor

    Mar 07, 2024 15:19

    I just wanted to add that the topic makes it sound like it's a small issue. The regression in itself is massive going from .20 to .21 and is currently preventing me updating until this is fixed.

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