Search Issue Tracker

Won't Fix

Votes

2

Found in

2017.1.2f1

Issue ID

958317

Regression

No

[Android][VR] Static splash image does not appear when Virtual Reality Support is enabled

XR SDK

-

To reproduce:

1. Download and open attached "repro958317.zip" project.
2. Build and run on an Android device.
3. Notice that static splash image does not appear when the app starts.

Expected result: Static splash image appears before Unity's default splash screen.
Actual result: Static splash image does not appear.

Reproduced with: 2018.1.0a1, 2017.3.0b5, 2017.2.0f3, 2017.1.2p1, 5.6.4p1.

Devices under test:

HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880,
Build:HUAWEI/EVA-L19/HWEVA:7.0/HUAWEIEVA-L19/C432B386:user/release-keys

Google Pixel*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530,
Build:google/sailfish/sailfish:8.0.0/OPR3.170623.007/4286350:user/release-keys

Sony C6603 (Xperia Z)*, OS:5.1.1, CPU:armeabi-v7a, GPU:Adreno (TM) 320,
Build:Sony/C6603/C6603:5.1.1/10.7.A.0.228/58103698:user/release-keys

Note: in Unity 5.6 static splash image does not appear at all even with VR support unchecked. Issue reproduces always when Virtual Reality Supported option is enabled, even with "None" option set as Virtual Reality SDK.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.