Search Issue Tracker

Fixed in 5.6.0



Found in


Issue ID




AnimationEvents that are added to legacy AnimationClips generated during Runtime are not called



Reproduction steps:
1. Open the attached project
2. Open the "TestScene"
3. Enter Play mode.
4. Switch to the Animation window with the Cube object selected in the hierarchy to observe the AnimationEvents that have been added to the clip at the start and finish.
5. Click on the cube in game view (to trigger the animation).
6. The Animation clip is played correctly, but the AnimationEvents are not called.

Reproducible on: 5.4.3p3, 5.5.0f3, 5.6.0a6 versions of Unity

Comments (1)

  1. SuperPingu

    Jan 27, 2017 13:32

    This bug is reproductible on 5.5.1f1. Will you fix this during the 5.5 cycle or should we wait for 5.6?

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.