Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
858511
Regression
No
AnimationEvents that are added to legacy AnimationClips generated during Runtime are not called
Reproduction steps:
1. Open the attached project
2. Open the "TestScene"
3. Enter Play mode.
4. Switch to the Animation window with the Cube object selected in the hierarchy to observe the AnimationEvents that have been added to the clip at the start and finish.
5. Click on the cube in game view (to trigger the animation).
6. The Animation clip is played correctly, but the AnimationEvents are not called.
Reproducible on: 5.4.3p3, 5.5.0f3, 5.6.0a6 versions of Unity
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
SuperPingu
Jan 27, 2017 13:32
This bug is reproductible on 5.5.1f1. Will you fix this during the 5.5 cycle or should we wait for 5.6?