Search Issue Tracker
Active
Votes
0
Found in
6000.0.63f1
6000.2.14f1
6000.3.0f1
6000.4.0a5
6000.5.0a2
Issue ID
UUM-128273
Regression
No
TextMeshPro gradient tags render as literal text when using a font that contains only a part of the ASCII character set
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. In Hierarchy, expand “Canvas“ and “Container“
4. In Hierarchy, select “Title”
5. In Inspector, paste “<color=white><gradient=StarGradient>SSS</gradient></color>“ in the Text Input field
6. Observe the Scene view
Expected result: "SSS" displays with StarGradient styling
Actual result: Raw text displays: <gradient=StarGradient>SSS
Reproducible with: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line
- TextMeshPro gradient tags render as literal text when using a font that contains only a part of the ASCII character set
- UI Builder "Padding" field can be set to a negative value
- Small rectangles appearing in the corner of title text in Editor when System Font and Bitmap are selected in preferences
- The shortcut character is typed into the name field when a [Shift + <any alphanumeric key>] shortcut is used to create the asset from "Asset/Create"
Add comment