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Game View max width is restricted to Window height
Steps to reproduce: 1. Create a giant unique desktop with NVidia or AMD built-in tools (4500x720px) 2. Open Unity 3. Detach the Game... Read more
Agent does not plan shortest path
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Navigation window 4. Play the scene 5. Select the A... Read more
[iOS] On some devices Opaque Geometry draw calls are slower when Particl...
Reproduction Steps: 1. Open project 2. Build to iOS 3. Open Xcode 8+ 4. Set GPU Frame Capture to Metal 5. Build app 6. Attach Debugg... Read more
[VR Input] Touch Controller Vertical Axes are inverted compared to Xbox ...
1) Download attached project 2) Setup Xbox controller and Touch Controllers 3) Setup Oculus Rift 4) Enter playmode 5) Pull down on t... Read more
BC7 doesn't compress alpha textures correctly
To reproduce: 1. Open attached project 2. Run Test/Textures from menu 3. Notice that three different textures are generated Actual:... Read more
Light Halo shader is not in the Graphics settings and cannot be set by c...
To reproduce: 1. Open attached project in Unity 5.5 2. Open main.unity 3. Press play to run script "HaloEx.cs" which will set the sh... Read more
Resource.LoadAsync("") doesn't load all GameObjects from the Resource fo...
Reproduction steps: 1. Open my attached project 2. Open the "scene" scene 3. Enter Play mode Expected: under GameObject -> "Script"... Read more
[Mecanim] Unity Editor crashes in DeallocateAvatarOuputForBindings (Runt...
To reproduce: Try opening attached project - it crashes Reproduced in 5.6.0a3, 5.6.0a4, 5.6.0a6 Not reproduced in 5.6.0a1, 5.6.0a2 Read more
AudioMixer.SetFloat() ignores new value when it is changed and saved dur...
To reproduce: 1. Create new project 2. Download and import AudioMixer error.unitypackage 3. Open 'AudioMixer not working as expect... Read more
[CloudBuild] Building iOS and Mac standalone builds with Cloud Build res...
When Cloud Build is used to build Mac standalone or iOS builds, the produced builds have unbaked lighting as opposed to local builds... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System