Search Issue Tracker
Fixed in 5.6.0
Votes
4
Found in
5.5.0f3
Issue ID
858502
Regression
No
BC7 doesn't compress alpha textures correctly
To reproduce:
1. Open attached project
2. Run Test/Textures from menu
3. Notice that three different textures are generated
Actual: The one with BC7 compression doesn't have alpha
Expected: Texture with BC7 compression should have alpha
Reproducible: 5.5.0p1, 5.6.0a6
Comments (6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Kreep
Jun 29, 2017 18:26
Seems ok in 5.6.2f1. Nothing in the release notes. No answer from the Unity Team. They need to put some effort on this.
PetroUnityDev
Jun 06, 2017 20:35
I can also confirm that this issue still exists in 5.6.1f1.
BernsteinA
May 18, 2017 22:05
updated to 5.6.1f1, deleted my Library folder, and the issue is still there. if this was at one point fixed, it's a regression
BernsteinA
May 18, 2017 20:30
present in 5.6.0f3
Kreep
Apr 20, 2017 21:54
Still have the problem with 5.6.0f3.
eigenlaut
Jan 13, 2017 12:20
I have the same problem - textures with BC7 loose the alpha when packed with the sprite packer during play/build time