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[WebGL] Text not selectable on Chrome after adding HTML elements to the ...
After adding a simple HTML TextBox element to previously built WebGL project, the text in the TextBox can't be selected with mouse d... Read more
[Mobile] Inconsistent touch input between iOS and Andoid; stable touch b...
Reproduction steps: 1. Open the attached "Archive" project. 2. Take a smaller dpi device with a bigger screen(It is easier to noti... Read more
UI Element's position changes after entering and exiting Play Mode
UI Element's Position Y doesn't reset properly after entering and exiting Play Mode. Note: Possible workaround is to save "Panel" a... Read more
Crash when setting avatar type in OnPreprocessAnimation of an AssetPostp...
Steps to reproduce: 1. Open attached project 2. Select "Run_script_on_this" fbx model in Project view 3. Right click it and select "... Read more
Undo does not turn off Particle System Curves
Reproduction steps: 1. Create new project. 2. Create Particle System. 3. Turn on its Size by Speed. 4. Select Size Curve. 5. Press U... Read more
RectMask2D doesn't update when the parent size is changed
Description: RectMask2D doesn't update when the parent size is changed. After increasing parent size the "Child" game object should ... Read more
Editor crashes while making iOS build with Mono2x scripting backend and ...
Steps to reproduce: 1. Open new project 2. Switch to iOS 3. Go to 'Player Settings' and change the following options: - Scripting B... Read more
[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...
Reproduction steps: 1. Open the attached project. 2. Build and run it for iOS. 3. Click the "Set Flag" button. 4. Check the console... Read more
Particle System Curves deletes other Key, when selected Key time is equa...
Reproduction steps: 1. Create new project. 2. Create Particle System. 3. Mark Size by Speed . 4. Open its Size Curve. 5. Create new ... Read more
Layout Groups with ContentSizeFitters are not resizing if Input Field co...
Steps to reproduce: 1. Download and open the attached project 2. Look at the game view 3. Enable and disable "input field objects" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application