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Buttons using animation as transition stay highlighted after pressing them
How to reproduce: 1. Open attached project "856385-repro.zip" 2. Open "test_scene" 3. Start play mode 4. Click on each button witho... Read more
AndroidManifest merge fails when using tools:node="remove" under permiss...
Reproduction steps: 1) Download and open "852401_reproproject.zip" project 2) Try to build and run on any Android device -- Notice t... Read more
[Particles] Game crashes when new particles spawn
To reproduce: 1) Open attached project and "main_staticmap" scene 2) Play it 3) Right click on any object and shoot down single enem... Read more
Input Field set to Email Address Content Type allows to insert more than...
How to reproduce: 1. Create a new project 2. Create an Input Field 3. Set Content Type to Email Address 4. Enter play mode 5. Type ... Read more
[iOS] Crash in application:openURL:sourceApplication:annotation due to m...
App crashes in application:openURL:sourceApplication:annotation when returning from login with Facebook SDK. This occurs due to miss... Read more
Standalone builds crash on launch in Facebook GameRoom at physx::shdfnd:...
Steps to reproduce: 1. Open attached project Alternatively - create a new project and import Facebook SDK package 2. Build Windows s... Read more
Motion vectors for objects remain nonzero after stopping them
Reproduction steps: 1. Open the attached project 2. Open scene "main" 3. Enter play mode 4. Slowly move object up and stop while kee... Read more
[Android] [iOS] Installation fails with exception: IL2CPP.exe did not ru...
Steps to reproduce: 1) Download attached project 'New Unity Project 3.zip' and open in Unity 2) Switch platform to Android 3) Make ... Read more
Loading a scene containing terrain with trees and unloading previous sce...
Steps to reproduce: 1. Open the attached project (UnityChangeSceneTerrain.zip) 2. Build and run 3. Core scene will load 4. 5 seconds... Read more
[Emit] Crash at CopyFromArrayAOS when calling Emit(position, velocity, s...
Unity crashes when the deprecated Emit(Vector3 position, Vector3 velocity, float size, float lifetime, Color32 color); is called. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic