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[iOS] RenderTexture applied to camera becomes black with objects using G...
When using RenderTexture on camera and there are scene objects using GrabPass shader, the RenderTexture becomes black. Even with AA ... Read more
[UWP] Huge performance drop when switching to landscape mode on UWP10 de...
Steps to reproduce: 1. Open attached project "performancetest.zip" 2. Build for WSA Universal 10 SDK 3. Deploy on a Windows Phone 10... Read more
Microsoft Speech Recognition doesn't work in 64-bit editor
To reproduce: 1) Make sure you have Windows Speech Recognition set up 2) Open attached project and scene 3) Open the script and unco... Read more
Realtime directional light with shadows causes extra rendering pass on o...
To reproduce: 1) Open attached project and scene 2) Open Game Tab and Stats window in it 3) Select light in Hierarchy 4) Toggle enab... Read more
[GI] [Emission] DynamicGI.SetEmissive ignores emission map
To reproduce: 1) Open attached project and 'test2' scene 2) Play it Expected: Both on left and right sides left cube must be lit by... Read more
Crash in UnityEditor.SerializedObject:ApplyModifiedProperties() when rem...
To reproduce: 1. Open attached project 2. Find DialogueData prefab 3. Remove last element in Char array on Font Manager component ... Read more
Game View max width is restricted to Window height
Steps to reproduce: 1. Create a giant unique desktop with NVidia or AMD built-in tools (4500x720px) 2. Open Unity 3. Detach the Game... Read more
Agent does not plan shortest path
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Navigation window 4. Play the scene 5. Select the A... Read more
[iOS] On some devices Opaque Geometry draw calls are slower when Particl...
Reproduction Steps: 1. Open project 2. Build to iOS 3. Open Xcode 8+ 4. Set GPU Frame Capture to Metal 5. Build app 6. Attach Debugg... Read more
[VR Input] Touch Controller Vertical Axes are inverted compared to Xbox ...
1) Download attached project 2) Setup Xbox controller and Touch Controllers 3) Setup Oculus Rift 4) Enter playmode 5) Pull down on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range