Search Issue Tracker
In Progress
Fixed in 6000.0.63f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Fix In Review for 2022.3.69f1
Votes
0
Found in
6000.3.0b7
6000.4.0a3
Issue ID
UUM-122519
Regression
No
Unity Version Control window lets VCS workspace get created even when Unity VCS is disabled in Project Settings and switches to VCS being enabled after reopening the Project Settings window
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Project Settings window (Edit > Project Settings)
- Open the Unity Version Control Settings tab in the Project Settings window
- Dock the Project Settings window and do not close it
- Disable VCS by clicking on the "Disable" button
- Open Unity Version Control window (Window > Version Control > Unity Version Control)
- Observe the Unity Version Control window
- Create a workspace in the Unity Version Control window
- Observe the Project Settings window still saying VCS is disabled
- Reopen the Project Settings window
- Observe the Project Settings window
Actual results: VCS Workspace can be created even with VCS being disabled in Project Settings, after creating VCS Workspace the docked Project Settings window still shows that VCS is disabled but after reopening the Project Settings window it now shows that VCS is enabled
Expected results: VCS Workspace cannot be created when VCS is disabled in Project Settings, and Project Settings window should be repainted to reflect the changes instead of showing "Disabled" when in fact it is enabled
Reproducible with versions: 6000.3.0b7, 6000.4.0a3
Can’t test with versions: 6000.0.60f1, 6000.2.8f1 (Due to Disable VCS feature not being in the Project Settings window)
Tested on (OS): MacOS Silicon Sequoia 15.6.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment