Search Issue Tracker
[Regression][OSX] Glitchy artifact appears after splashscreen in Standal...
Steps to repro: 1. Launch Unity on OSX; 2. Open attached project; 3. Go to Assets -> Scenes; 4. Open 'Main' scene; 5. Open Build Se... Read more
[OSX] Eyedropper doesn't work with enlarged cursor
Steps to reproduce: 1. Open System Preferences>Accessibility>Display and increase Cursor size past the second tick mark 2. Open Uni... Read more
Stencil buffer breaks in OnRenderImage when MSAA enabled
Steps to reproduce: 1. Download and open the attached project 2. Press play 3. Observe spinning cube with stencil shaders 4. Press S... Read more
[HoloLens] Connect button has no effect in Holographic Emulation Mode: R...
Steps to reproduce: 1. Create a new Unity project 2. Open player settings for WSA 3. Enable "Virtual Reality Supported" and Add "Win... Read more
[OSX] Solution Tab in MonoDevelop is blank on Unity for .NET 4.6
Get Unity for Mono 4.6 here: https://forum.unity3d.com/threads/upgraded-mono-net-in-editor-on-5-5-0b9.438359/ Steps to reproduce: 1... Read more
Calling Animator.MatchTarget crashes editor when Animator's Avatar is no...
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Play the scene -Observe the crash Reproduced on: 5.6.... Read more
NetworkTransport between devices when there is only local connection ava...
I must note, that reproducing this issue will require to disconnect your router from internet. Lets say that device A is Android ph... Read more
Profiling editor leaks memory when selecting frame from the profiler graph
Reproduction steps: 1. Open a new project 2. Open the Profiler 3. Enable "Profile Editor" 4. Click on the graph so the information a... Read more
Missing depthSlice parameter in CommandBuffer.SetRenderTarget
CommandBuffer.SetRenderTarget scripting API is missing a depthSlice parameter. Graphics.SetRenderTarget has it, but there's no equiv... Read more
[HoloLens] Editor crash when disconnecting from remote device
Steps to reproduce: 1. Create a new Unity project 2. Switch platform to UWP and enable virtual reality support 3. Open Holographic E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'