Search Issue Tracker
Fixed
Fixed in 6000.0.58f1, 6000.2.4f1, 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.0.57f1
6000.2.2f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-115361
Regression
No
[DX12] Fix nullptr access in some functions of BufferD3D12.h
Steps to reproduce:
- Have invalid entry, so that GetVersionInternal() return null
- Call a method which uses the result (i.e., GetGPUVirtualAddress in DrawBuffersCommon)
- Crash
Actual results: Engine crashes
Expected results: No crash, just skipping a draw call with logging
Reproducible with versions: 6000.x
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment