Search Issue Tracker
Fixed
Fixed in 6000.0.58f1, 6000.2.4f1, 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.0.57f1
6000.2.2f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-115361
Regression
No
[DX12] Fix nullptr access in some functions of BufferD3D12.h
Steps to reproduce:
- Have invalid entry, so that GetVersionInternal() return null
- Call a method which uses the result (i.e., GetGPUVirtualAddress in DrawBuffersCommon)
- Crash
Actual results: Engine crashes
Expected results: No crash, just skipping a draw call with logging
Reproducible with versions: 6000.x
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment