Search Issue Tracker
AudioRandomContainer with Play On Awake and no listener outputs sound fo...
When I have no audio listener in the scene, and I play an audio random container, it still outputs audio for the first clip Repro: C... Read more
Game and Scene views are black when adding multiple Full Screen Pass Ren...
How to reproduce:1. Open the attached “2RenderPassBug.zip“ project Expected result: The Scene and Game views are bright (Full Screen... Read more
Part 2 - Input events are framerate dependent on OpenXR when at a lower ...
Steps to reproduce:1. Open the attached project "2022_3_LTS_SimpleVR - Bug framerateindependant.zip"2. In the "FramerateIndependantT... Read more
[Android] Permission requests are automatically denied when Write Permis...
Steps to reproduce:1. Open the attached “permission_repro” project2. Ensure that Show Splash Screen in Project Settings → Player → S... Read more
Meshes are not rendered when building WindowsStandalonePlayer builds fro...
[NOTE]: The original bug description below mentions using Linux for building the project, but some of the later comments mention tha... Read more
The "Category" parameter of the "Sprite Resolver" Component keeps changi...
Reproduction steps:1. Open the attached "repro_IN-52125.zip" project2. Open the "SampleScene" Scene3. Press on one of the "CarLibrar... Read more
Warning "Please assign a Font Asset to this Text (TMP) gameobject" throw...
How to reproduce:1. Open any Project and create a TMP Asset in the Hierarchy2. When prompted import TMP Essential Resources3. Delete... Read more
AssetReferenceT shows the name of the first sub-asset instead of the nam...
Reproduction steps:1. Open the attached project “AssetRepro“2. Open “Assets/New My Scriptable Object.asset“ in the Inspector window3... Read more
Data Source Path dropdown in the Edit Binding does not get hidden correctly
Steps to reproduce:1. Open the attached project2. Open CharSheet.uxml in UI Builder3. Select the Label element4. Right mouse button ... Read more
"WaitForNextFrameUnit can only be triggered in a coroutine" is thrown wh...
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Walk up to one of the Skeletons4. Left mouse click at close... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window