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Found in

6000.0.58f1

6000.2.6f1

6000.3.0b3

6000.4.0a1

Issue ID

UUM-120144

Regression

No

Ambient occlusion appears incorrect when character is rendered with a fixed FOV using Render Objects

-

Reproduction steps:
1. Open the attached “IN-113002” project
2. Open the “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Observe the character hands in the Game View

Expected result: Character’s hands remain visible at a fixed FOV, and ambient occlusion shadows are correctly applied based on the character’s projected depth.
Actual result: Character’s hands are visible, but ambient occlusion appears incorrect, showing shadows from other objects through the hands

Reproducible with: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1

Reproducible on: Ubuntu 25.04, Windows 11
Not reproducible on: No other environments tested

Notes:
- As a workaround, under “Settings/PC_Renderer” set the “Screen Space Ambient Occlusion” Render Feature source to "Depth" and check the "After Opaque" option.

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