Search Issue Tracker
Won't Fix
Won't Fix in 6000.0.X
Votes
0
Found in
6000.0.55f1
Issue ID
UUM-120076
Regression
No
[Backport request] Race condition during domain reload
The editor crashes when attempting to extract a managed callstack that has been freed up.
(mono-2.0-bdwgc) collect_frame_text
(mono-2.0-bdwgc) stack_walk_adapter
(mono-2.0-bdwgc) mono_walk_stack_full
(mono-2.0-bdwgc) mono_walk_stack_with_ctx
(mono-2.0-bdwgc) mono_unity_managed_callstack
(Unity) MonoManager::ExtractStackTraceQuick
(Unity) Debug_CUSTOM_ExtractStackTraceNoAlloc
(Mono JIT Code) (wrapper managed-to-native) UnityEngine.Debug:ExtractStackTraceNoAlloc_Injected (byte,int,UnityEngine.Bindings.ManagedSpanWrapper&)
(Mono JIT Code) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte,int,string)
(Mono JIT Code) UnityEngine.StackTraceUtility:ExtractStackTrace ()
(Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_object (object,intptr,intptr,intptr)
(mono-2.0-bdwgc) mono_jit_runtime_invoke
(mono-2.0-bdwgc) do_runtime_invoke
(mono-2.0-bdwgc) mono_runtime_invoke
Actual results: It crashes
Expected results: It doesn't crash
Reproducible with versions: 6000.0.55
Not reproducible with versions:
Can’t test with versions: 2022.3.x.
Tested on (OS): Windows 11 Enterprise
Notes:
- The rate of reproduction depends on the project and code executing during InitializeOnLoad.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dropdown property is cut off and adds unnecessary side padding when a Sub Graph is used as a node in Shader Graph
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened
- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
Resolution Note:
This has been fixed in Unity 6000.0.56f1.
Resolution Note (6000.0.X):
This has been fixed in Unity 6000.0.56f1.