Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.55f1
Issue ID
UUM-120076
Regression
No
[Backport request] Race condition during domain reload
The editor crashes when attempting to extract a managed callstack that has been freed up.
(mono-2.0-bdwgc) collect_frame_text
(mono-2.0-bdwgc) stack_walk_adapter
(mono-2.0-bdwgc) mono_walk_stack_full
(mono-2.0-bdwgc) mono_walk_stack_with_ctx
(mono-2.0-bdwgc) mono_unity_managed_callstack
(Unity) MonoManager::ExtractStackTraceQuick
(Unity) Debug_CUSTOM_ExtractStackTraceNoAlloc
(Mono JIT Code) (wrapper managed-to-native) UnityEngine.Debug:ExtractStackTraceNoAlloc_Injected (byte*,int,UnityEngine.Bindings.ManagedSpanWrapper&)
(Mono JIT Code) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
(Mono JIT Code) UnityEngine.StackTraceUtility:ExtractStackTrace ()
(Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_object (object,intptr,intptr,intptr)
(mono-2.0-bdwgc) mono_jit_runtime_invoke
(mono-2.0-bdwgc) do_runtime_invoke
(mono-2.0-bdwgc) mono_runtime_invoke
*Actual results:* It crashes
*Expected results:* It doesn't crash
*Reproducible with versions:* 6000.0.55
*Not reproducible with versions:*
*Can’t test with versions:* 2022.3.x.
*Tested on (OS):* Windows 11 Enterprise
*Notes:*
* The rate of reproduction depends on the project and code executing during InitializeOnLoad.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle size is not correctly reflected in Edit Mode when a particle system is used as a Sub Emitter
- [Usability] No warnings about having sufficient space before generating the Lighting
- "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync
- Line Break Position Changes in Traditional Chinese when consecutive punctuation is used
- Tutorial Case - [First] Depth of field does not apply correctly to UI elements
Resolution Note:
This has been fixed in Unity 6000.0.56f1.