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1
votes
By Design

Camera fails to generate a depth texture

Graphics - General

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Oct 28, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Open the attached project (ShaderPassesWithCameraDepth.zip) 2. Open the Fog of War/Examples/1. Image Effect/E... Read more

0
votes
Fixed

[Anim] Animator Window Lock is not locking controller...

Animation

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Nov 11, 2016

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Version/s:

Animator Window Lock is not locking controller when other GO with Animator is selected in the scene. Controller is updated when you ... Read more

0
votes
Won't Fix

Distorted mesh geometry when bouncing with physics material

Physics

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Nov 11, 2016

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Version/s: 5.5.0b9

Reproduction steps: 1. Open the attached project 2. Open the scene "main" 3. Enter Play mode Result: after 22 bounces the bouncing ... Read more

0
votes
Fixed

Application.CaptureScreenshot has strong artifacts with cubemaps

Graphics - General

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Oct 27, 2016

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Version/s: 5.4.2f2

How to reproduce: 1. Open the attached project 2. Open Supersampling test scene and press play 3. First make game view as small as ... Read more

1
votes
Won't Fix

[BlendShape] Increasing Blend Shapes value to 100, the Cloth component d...

Physics

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Oct 05, 2016

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Version/s: 5.4.1f1

When you increase the value of Blend Shapes from 0 to 100, Cloth component distorts (look the attached gif). Reproduction steps: 1.... Read more

0
votes
Fixed

Unity crashes during EmitterStoreData process when a Particle System is ...

Shuriken

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Nov 12, 2016

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Version/s: 5.5.0b11

Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Under Particle System "shape" component check "Align to direc... Read more

0
votes
Fixed

[Shaders][5.5] Courtyard project shader errors: unrecognized identifier ...

Shaders

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Apr 21, 2016

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Version/s: 5.4.0b16

After importing "The Courtyard" project, some shaders are pink due to errors 1. What happened Some of the custom shaders result in... Read more

1
votes
Fixed

Calling AudioClip.UnloadAudioData on an external audio clip unloads all ...

Audio

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Nov 08, 2016

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Version/s: 5.4.2p3

Reproduction steps: 1. Open the project 2. Open the only scene available 3. Play the scene 4. Wait for the script to finish -Observe... Read more

0
votes
Fixed

[Mobile] Light does reflect off of static objects when Baked GI is used ...

Progressive Lightmapper

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Nov 09, 2016

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Version/s: 5.5.0b9

When Baked GI is used, light from all light sources does not reflect off of static gameobjects. This occurs when mobile platforms ar... Read more

0
votes
Not Reproducible

[DX12] Alt+Tab when fullscreen causes application to hang

DirectX12

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Jan 23, 2014

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Version/s:

Repro steps: 1. Build & run the attached project using DX11 or DX12 2. Toggle full screen using GUI button 3. Alt+tab to another wi... Read more

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