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"Assertion failed on expression: 'CurrentThreadIsMainThread'" when calli...
Reproduction steps:1. Open the attached project “testDebug”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode4. I... Read more
Memory leak warning appears in the console when deactivating/activating ...
Reproduction steps:1. Open the attached project “PrefabLeak”2. Double click on prefab ”Assets/Models/Units/Goblin/Goblin_01.prefab”3... Read more
Modifying the Particle System component makes the Editor freeze temporar...
Reproduction steps:1. Open the attached project “EmitterLagSpike”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Select the “Parti... Read more
"OnDrawGizmosSelected()" does not work on a child GameObject when "OnDra...
Reproduction steps:1. Open the attached "repro_IN-51526.zip" project2. Open the “GizmoBug“ Scene3. Make sure that in the Scene view ... Read more
Crash on DynamicHeapAllocator::Allocate(unsigned long, int) when enterin...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
VFX Templates: Empty spaces without the templates become visible in the ...
How to reproduce: Open HUB Create 3D(HDRP) project Create a visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
Crash on BufferD3D12::BeginWrite when changing the Graphics API to Direc...
Reproduction steps:1. Open the user attached "project-test-crash.zip" project2. Switch the Default Graphics API to DirectX123. Switc... Read more
Camera reallocates RenderTextures causing a drop in performance when ass...
How to reproduce:1. Open the user’s attached “PortalPerf2023.zip” project2. Load “Test” Scene3. Enable the Statistics window in Play... Read more
Calculated Mipmap level does not taking XR resolution into account
Steps to reproduce:1. Open the attached user project "VRMipMaps.zip"2. Build and run the player on Quest 23. Observe the test Textur... Read more
UIDocument's rootVisualElement recreated after MonoBehaviour.Start() whe...
The rootVisualElement of a UIDocument component is recreated after MonoBehaviour.Start() is invoked. The problem is that MonoBehavio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window