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Data Source Path dropdown in the Edit Binding does not get hidden correctly
Steps to reproduce:1. Open the attached project2. Open CharSheet.uxml in UI Builder3. Select the Label element4. Right mouse button ... Read more
"WaitForNextFrameUnit can only be triggered in a coroutine" is thrown wh...
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Walk up to one of the Skeletons4. Left mouse click at close... Read more
[2D] Adding the 2d animation package adds BoneWeight data to every Sprit...
Steps to reproduce:1. Open the attached user project "anim2d.zip"2. Click "Build -> Build Bundles" at the top menu3. Using the Pa... Read more
Asset Bundles do not detect dependencies in manifests when the dependenc...
How to reproduce:1. Open the attached “WlkExposure.zip” Project2. Press the “Test SO → Build bundles” button in the Tool Bar3. Open ... Read more
Delegate registered through ListView.RegisterCallback<ClickEvent> method...
Reproduction steps:1. Open the "IN-53068.zip" project2. Open "Assets/Scenes/SampleScene"3. Enter Play mode4. Press on the "hello0" B... Read more
Audio is crackling when the DSP Buffer Size is set to 'Best latency'
How to reproduce:1. Open the user's attached project2. Select Assets/Audio/BackgroundMusic.mp33. Click the Play button in the Inspec... Read more
"Shader Standard" errors in Player when "Strict shader variant matching"...
Reproduction steps:1. Open the “SSVM_Stripped“ project2. Open the “Sample” scene3. Enable Development Build in Build Settings4. Buil... Read more
[macOS][ShaderGraph] Nodes are partially obscured and created in the Top...
How to reproduce: Create a new SRP project Create a new ShaderGraph Press the Spacebar to activate the Create Node shortcut Create a... Read more
[Linux] The Prefab input field's latest changes are lost when exiting Pr...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, open the “Assets/Test.prefab“ prefab3. In the Sc... Read more
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when exiting Pla...
How to reproduce:1. Open the “IN-52357_repro.zip“2. Open the “JustTest“ Scene3. Enter Play Mode and exit Expected result: The Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window