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Memory leak when previewing a prefab with a scene that has many lights
Steps:1. Open attached project (MemLeak.zip)2. Open Master scene3. Make sure SceneView is opened and looks at all the lights4. On Pr... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce:1. Download and open the attached project "Compute Shader Tests.zip"2. Open the play mode3. Click on the buttons st... Read more
[Android] Null Pointer Dereference crash in libGLESv2_mtk.so on PowerVR ...
How to reproduce:1. Open the attached “PlayerToonShader_Repro” project2. Build and Run the “Main” Scene on Android Expected result: ... Read more
[Android OpenGLES3] lower LOD and fallback in shader do not show when on...
Reproduction steps:1. Open the attached project: “shaderlodbug.zip”2. Build and Run on an Android device3. Press the “Low”, “Medium”... Read more
Process MainModule property throws a Win32Exception error when built wit...
Reproduction steps:1. Open the "ProcessTest2019424.zip" project attached by the user2. Build a Development build with the IL2CPP Scr... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more
Editor windows become black when using "Graphics.Blit" inside the Editor
How to reproduce:1. Open project "Black_ProjectExplorerWindow.zip"2. Select any file in the Project window from the Editor folder (A... Read more
The textures get stretched when using an Atlas to UV map the 2D textures...
How to reproduce:1. Open the “ReproBlockProject“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the west and botto... Read more
[Platform Dependent Compilation]: Mobile Platform Properties are not sho...
[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS 1. What happened... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size