Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b18
Issue ID
797624
Regression
No
[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS
[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS
1. What happened
The auto completion in MonoDevelop no longer shows directive for all mobile platforms.
2. How we can reproduce it using the example you attached
1. Open Unity.
2. Add new C# script. Open it in Monodevelop (or VisualStudio).
3. Add any of platform defined properties (listed http://docs.unity3d.com/540/Documentation/Manual/PlatformDependentCompilation.html), like "UNITY_".
Actual behaviour: In MD only stanalone platforms and versions are listed. No mobile platform properties are suggested.
Expected behaviour: All standalone, mobile and are listed in auto-complete dropdown.
Same behaviour in 5.2.4f1, 5.3.4f1, 5.4.0b18.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors when rendering a camera to render texture with only depth
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
Add comment