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[IL2CPP] System.Array.Copy() corrupts data with IL2CPP
When copying arrays using IL2CPP, the results differ from the ones when using Mono compiler. Steps to reproduce: 1) Open the latest... Read more
[DX12] Changing graphics API to DX12 has no effect
Steps to reproduce (or watch attached gif): 1. Create a new Unity project 2. Open "Edit/Project Settings/Player" 3. Uncheck "Auto Gr... Read more
OnDisconnectError error message is not informative
Fix error codes in log messages. Instead of error number use its name. Expected result: Error message: "OnDisconnectError error: co... Read more
[5.4][Threading] CullDirectionalShadowCasters performance regression in ...
Reproduction steps: 1. Open the attached project (Scratch53_MeshSkinningProfiler.zip); 2. Open the scene (Training Room.unity); 3. E... Read more
Importing binary asset packages to an Editor with 'Force text' mode does...
STR: 1. Open Export Project 2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force binary" 3. ... Read more
[Android] Proguard Unity file ignored on importing to Android Studio exp...
STR 1. Open attached repro (or any other project) 2. Export it as Google Android Project 3. Notice that in the root folder of export... Read more
[macOS] Input from USB mouse disables further touchpad input in Input.Ge...
If the cursor is moved with a USB mouse, Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") return 0 if the cursor is moved with ... Read more
[Android] [WebGL] Il2CPP build crash on AssemblyResolutionException
Steps to reproduce: 1) Download attached project "AssemblyBug.zip" and open in Unity 2) Make sure platform is set to Android 3) Ctr+... Read more
Building player from editor script crashes
Steps to reproduce: 1. Download and open attached project "case_847292_repro.zip" 2. In menu bar, press "Build -> Build" Actual res... Read more
[DX 11/12] Screen gets black on resizing
Reproduction steps: 1. Build a project with resizable window with DX11 and DX12 support 2. Run on DX11 and try resizing window 3. No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
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- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname