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Default shader values are not set for existing materials
Blackboard variables with default values are not set if a material is already created even if that variable was never included in th... Read more
Errors are spammed in console when changing gradient property in Inspector
How to reproduce:1. Open the attached project2. Open /Effects/AirCannon/CannonVFX scene3. Select Player > Cube > AirCannonBurs... Read more
Instead of Templates window, "+" presents menu with two selectable options
How to reproduce: Open HUB; Create 3D(HDRP) project; Create a visual effect graph in the "Project" window (Create->Visual Effects... Read more
Editor crashes after editing an Animation Curve on SetAnimationCurveValu...
Steps to reproduce:1. Open the attached project from Google Drive2. In the Hierarchy of "Assets/Game.unity" Scene, expand the "Game"... Read more
Right click does not select an animator parameter
Right click does not select an animator parameter- if the user is trying to delete a parameter they must select the parameter first.... Read more
UI Builder Viewport background turns white after docking or undocking th...
How to reproduce:1. Open any project with UI Toolkit installed2. In the Project Browser create a UI Toolkit Document and open it3. I... Read more
AudioRandomContainer playback doesn't loop with Time > 0
When having an audio source component playing an audio random container with time set to 1 and looping, it only plays one clip and t... Read more
[APV] Invalidate Probes mode of Probe Adjustment Volume conflates "Inten...
Repro: Add a Probe Adjustment Volume to a Scene Change the mode of the component to "Invalidate Probes" Observe: There is an Intensi... Read more
[Crash] Editor crashes when changing AudioRandomContainer to pulse when ...
The editor crashes when having an audio source component set to loop and playing an audio random container while switching Automatic... Read more
No way to get the remaining distance the frame a new destination isSet
|Checking agent.remainingDistance <= agent.stoppingDistance; returns false if you have set the destination that frame as remainin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used