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Selection Box is drawn off-center from the initial point in Sprite Edito...
How to reproduce:1. Open the “Selection_Box_Bug“ project2. Open the Sprite Editor (Window > 2D)3. Locate and open the “kid_02” As... Read more
Lighting baking process freezes when the Probe Volumes are enabled
Reproduction steps:1. Create a new "3D Sample Scene (HDRP)" project2. Enable Probe Volumes, add Probe Volume to the Scene, and bake ... Read more
Editor crashes on "SubProgramBlobWriter::Flush" when building the project
How to reproduce:1. Open the "IN_46213" project2. In the Build Settings press "Build" Expected result: project builds successfullyAc... Read more
IL2CPP unresolved externals when referencing Unity IAP ConfigurationBuil...
How to reproduce:1. Open the attached project "AdvEmpty2.zip"2. Build the project for UWP3. Open the built Solution in VS4. Build th... Read more
Errors are thrown when adjusting the LOD Group Component selection bar
How to reproduce:1. Open the user-attached project “My Project”2. Open the “SampleScene” scene3. Select the “Cube” GameObject in the... Read more
Animation preview is flipped along the Y-axis when using URP
How to reproduce:1. Open the “ReproProject.zip“2. Navigate to Assets → Skeleton → Skeleton_Anim3. Select Skeleton_Archer_Anim.fbx Ex... Read more
[HideInInspector] variable's value is overwritten when the variable prev...
How to reproduce:1. Open the attached project “HideBug”2. Open the “SampleScene” scene3. In the Hierarchy select the “GameObject” Ga... Read more
Advertisement Legacy package description mistakes
Steps to reproduce:1. Open new Unity Project2. In Package Manager -> Services -> Advertisement Legacy, observe the Description... Read more
ExecuteInEditMode warning is listing all of the NavMesh Components when ...
How to reproduce:1. Open the user-attached project “NavMeshAttributes”2. Open the “SampleScene” scene3. Open the “Plane” Prefab from... Read more
[WebGL] App freezes on Android when the InputField is set to only take n...
Reproduction steps:1. Open the attached project “WebglProject”2. Build the project for the WebGL Platform3. Run the WebGL app on an ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used