Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.56f1
6000.2.2f1
Issue ID
UUM-115178
Regression
Yes
Korean characters are not visible in the Inspector when viewing script component
How to reproduce:
1. Open the attached project “IN-113404_2436697_componentInspectorKr”
2. Open “SampleScene”
3. Select “GameObject” in the Hierarchy
4. Observe the Inspector
Expected result: Script component displays Korean symbols in the Inspector
Actual result: Script component does not display Korean symbols in the Inspector
Reproducible with: 6000.0.43f1, 6000.0.54f1 (4c506e5b5cc5), 6000.0.56f1, 6000.2.2f1, 6000.3.0a4
Not reproducible with: 6000.0.53f1, 6000.3.0a6
Fixed in: 6000.0.44f1, 6000.3.0a5 (36d7e9fd6645)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
- [iOS] ListView is flickering when scrolling over the end
- The Aspect Ratio Fitter Component on a Prefab displays a parent-related warning despite the Prefab's inability to have parents when "Envelope Parent" or "Fit In Parent" modes are used
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-115402