Search Issue Tracker
Fixed
Fixed in 6000.3.0b5, 6000.4.0a1
Votes
0
Found in
6000.3.0a5
6000.4.0a1
Issue ID
UUM-114970
Regression
Yes
Render Pipeline Converter - Readonly Material Converter - Crash when initializing converter.
Steps to reproduce:
- Open SmokeTests
- Open the RPConverter
- Click initialize with Readonly Material Converter selected
- See the crash:
{code:java}
Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/alexvazquez/AppData/LocalLow/Unity/Caches/GiCache' TrimDiskCacheJob: Current cache size 20mb Worker ready: AssetImportWorker0 0 Worker ready: AssetImportWorker2 2 Worker ready: AssetImportWorker1 1 Worker ready: AssetImportWorker3 3 0x00007FFA3A187007 (Unity) [C:\UnitySrc\unity6\External\LMDB\mdb.c:6002] mdb_cursor_next 0x00007FFA3A18632A (Unity) [C:\UnitySrc\unity6\External\LMDB\mdb.c:6537] mdb_cursor_get 0x00007FFA3EE03D9C (Unity) [C:\UnitySrc\unity6\Modules\AssetDatabase\Editor\V2\LMDBHelpers.cpp:194] LMDB_Enumerator::Next 0x00007FFA3EE03C15 (Unity) [C:\UnitySrc\unity6\Modules\AssetDatabase\Editor\V2\LMDBHelpers.cpp:183] LMDB_Enumerator::Next 0x00007FFA3F7D84C9 (Unity) [C:\UnitySrc\unity6\Modules\QuickSearch\LMDB\LMDBIndexStorage.cpp:2371] LMDBIndexStorage::EnumerateTable 0x00007FFA3F7DA28F (Unity) [C:\UnitySrc\unity6\Modules\QuickSearch\LMDB\LMDBIndexStorage.cpp:806] LMDBIndexStorage::GetDocuments 0x00007FFA3F7C02AB (Unity) [C:\UnitySrc\unity6\Modules\NativeKernel\Include\NativeKernel\Core\function_ref.h:43] <lambda_d3cdfaa360a38932a58cf8842092d640>::<lambda_invoker_cdecl> 0x00007FFA3EE0DE66 (Unity) [C:\UnitySrc\unity6\Modules\AssetDatabase\Editor\V2\LMDBHelpers.cpp:649] LMDB_Transaction::Run 0x00007FFA3F7E2C1E (Unity) [C:\UnitySrc\unity6\Modules\QuickSearch\LMDB\LMDBIndexStorage.cpp:2241] LMDBIndexStorage::RunTransaction 0x00007FFA3F7DA3F9 (Unity) [C:\UnitySrc\unity6\Modules\QuickSearch\LMDB\LMDBIndexStorage.cpp:216] LMDBIndexStorage::GetDocuments 0x00007FFA3F8A1165 (Unity) [C:\UnitySrc\unity6\artifacts\LiveReloadableEditorAssemblies\Win_x64_VS2022_VB_MT_dev_m_ut_d\Modules\Win_x64_VS2022_VB_MT_dev_m_ut_d\Bindings\QuickSearchBindings.gen.cpp:842] LMDBIndexStorage_CUSTOM_Internal_GetDocuments 0x000001F5E599DB46 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Search.LMDBIndexStorage:Internal_GetDocuments_Injected (intptr,bool) 0x000001F5E599D3E3 (Mono JIT Code) UnityEditor.Search.LMDBIndexStorage:Internal_GetDocuments (bool) 0x000001F5E599D283 (Mono JIT Code) [C:\UnitySrc\unity6\Modules\QuickSearch\ScriptBindings\LMDBIndexStorage.bindings.cs:98] UnityEditor.Search.LMDBIndexStorage:GetDocuments (bool) 0x000001F5E599D11A (Mono JIT Code) [C:\UnitySrc\unity6\Modules\QuickSearch\Editor\Indexing\SearchIndexer.cs:851] UnityEditor.Search.SearchIndexer:GetDocuments (bool) 0x000001F5E599C9F3 (Mono JIT Code) [C:\UnitySrc\unity6\Modules\QuickSearch\Editor\Indexing\SearchDatabase.cs:752] UnityEditor.Search.SearchDatabase:IncrementLoadBytes (UnityEditor.Search.SearchTask`1<UnityEditor.Search.TaskData>,string) 0x000001F5E599A7E3 (Mono JIT Code) [C:\UnitySrc\unity6\Modules\QuickSearch\Editor\Indexing\SearchDatabase.cs:745] UnityEditor.Search.SearchDatabase/<>c__DisplayClass102_0:<IncrementalLoad>b__0 () 0x000001F5E599A165 (Mono JIT Code) [C:\UnitySrc\unity6\Modules\QuickSearch\Editor\Indexing\SearchTask.cs:134] UnityEditor.Search.SearchTask`1/<>c__DisplayClass45_0<T_REF>:<RunThread>b__0 () 0x000001F4E55AB482 (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart_Context (object) 0x000001F4E55A98FE (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x000001F4E55A8CFB (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x000001F4E55A8883 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) 0x000001F4E55A834B (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart () 0x000001F4E55A7F98 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFABA306BFE (mono-2.0-bdwgc) mono_jit_set_domain 0x00007FFABA248984 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007FFABA24BF1A (mono-2.0-bdwgc) mono_runtime_delegate_invoke 0x00007FFABA27834D (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007FFABA27850E (mono-2.0-bdwgc) mono_profiler_init_etw 0x00007FFB5C62E8D7 (KERNEL32) BaseThreadInitThunk 0x00007FFB5D29C34C (ntdll) RtlUserThreadStart{code}
Actual results: Crash, and Unity Stops working
Expected results: Unity finds materials references to convert.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment