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Fixed

Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a1

Votes

0

Found in

6000.0.54f1

6000.1.15f1

6000.2.2f1

6000.3.0a6

6000.4.0a1

Issue ID

UUM-115004

Regression

No

VFX is not being compiled when unticking Support VFX Graph setting when both URP and HDRP are used as active targets

-

Steps to reproduce:

  1. Open the attached package
  2. Open VFX
  3. Open SG > Graph Inspector, untick Support VFX Graph box in HDRP active target
  4. Save SG

Actual results: Observe that VFX is no longer rendered and errors are thrown

Expected results: If VFX uses the URP Shader as the active target while URP is not the active pipeline in the project, the VFX should display in magenta and an informative warning should appear.

Reproducible with versions: 6000.0.54f1, 6000.3.0b1

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): macOS

Notes:

  • Invalid VFX Particle System. It is skipped.

UnityEditor.RetainedMode:UpdateSchedulers ()

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