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Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a1
Votes
0
Found in
6000.0.54f1
6000.1.15f1
6000.2.2f1
6000.3.0a6
6000.4.0a1
Issue ID
UUM-115004
Regression
No
VFX is not being compiled when unticking Support VFX Graph setting when both URP and HDRP are used as active targets
Steps to reproduce:
- Open the attached package
- Open VFX
- Open SG > Graph Inspector, untick Support VFX Graph box in HDRP active target
- Save SG
Actual results: Observe that VFX is no longer rendered and errors are thrown
Expected results: If VFX uses the URP Shader as the active target while URP is not the active pipeline in the project, the VFX should display in magenta and an informative warning should appear.
Reproducible with versions: 6000.0.54f1, 6000.3.0b1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): macOS
Notes:
- Invalid VFX Particle System. It is skipped.
UnityEditor.RetainedMode:UpdateSchedulers ()
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