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A missing documentation page is opened when clicking on "For details, vi...
Reproduction steps:1. Open a new Unity project2. Add “AI Navigation” package to the project3. Open the “Window\AI\Navigation (Obsole... Read more
Missing Script in ThirdPerson Shooter Sample Scene
Steps to reproduce:1. Open a new Unity project2. Install the CineMachine package and its samples3. In Project view, open the Assets ... Read more
[Addressables] Timeout and RedirectLimit range limits are serialized inc...
Reproduction steps:1. Open the “AddressablesStripped“ project2. Open “Packages/Addressables/Editor/Settings/GroupSchemas/BundledAsse... Read more
[iOS] ARCameraBackground retains depth texture when switching to a Scene...
How to reproduce:1. Open the attached Project "ardk-sample-2"2. Build and Run the Project on iOS3. In the Player, click the "Depth O... Read more
[URP] Light culling mask does not work when using Forward+ Rendering Path
Reproduction steps:1. Open project “IN-45840.zip”2. Open “SampleScene”3. Select “URP-HighFidelity-Renderer.asset” in the project and... Read more
SphereCast generates the incorrect hit result for some positions of the ...
How to reproduce:1. Open the user-attached project “bug-mesh-spherecollider”2. Open the “SandboxRiley_01” scene3. Turn on Queries in... Read more
StateMachineBehaviour messages don't fire when used on Animator Controll...
Steps to reproduce:1. Open the attached user's project "1593820 StateMachineBehaviour Messages.zip"2. Open SampleScene3. Notice the ... Read more
Gaussian filtering uses aggressive settings when Filtering enum is set t...
Jira twin of: https://fogbugz.unity3d.com/f/cases/1362188/ Steps to reproduce Open an existing Unity project, or create a new one Na... Read more
[Linux] Crash on DataBufferGLES::Upload(unsigned long, unsigned long, vo...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Areas/2 Waterworks/LVL-1 Test” Scene3. Open the “Editor/E... Read more
[VFX/Cross] Material Settings are cleared while switching pipeline
Cross Pipeline Project Cross Pipeline Unlit SG, both support VFX Graph & allow override, both opaque Current Pipeline setup with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture