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By Design
By Design in 6000.5.X
Votes
0
Found in
6000.0.55f1
6000.2.0f1
6000.3.0a4
6000.5.0a1
Issue ID
UUM-113752
Regression
No
New scene is marked dirty when selecting the Main Camera
How to reproduce:
1. Create and open a new project, with “Universal 3D” template
2. Right click in the Project tab and navigate to Create > Scene > Scene
3. Open the newly created scene
4. In the Hierarchy select the “Main Camera” GameObject
5. Observe the Hierarchy
Expected result: Scene is not marked dirty
Actual result: Scene is marked dirty
Reproducible with: 2023.1.0a1, 6000.0.55f1, 6000.2.0f1, 6000.3.0a4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Reproducible when using Universal or High-Definition Render Pipelines
- Does not reproduce when using Built-In Render Pipeline
- Does not reproduce when creating a scene from templates other than “Basic (Built-in)”
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Resolution Note:
Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.
UniversalAdditionalCameraData script is added to MainCamera GameObject when it is selected (take a look into Undo History window). That makes scene dirty
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.
UniversalAdditionalCameraData script is added to MainCamera GameObject when it is selected (take a look into Undo History window). That makes scene dirty
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.