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[Oculus] Lights causing artifacts when Forward+ Rendering is selected
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest 2 wi... Read more
[UWP] Capabilities are not changed when rebuilding the project
How to reproduce:1. Open the attached project "2022-3-uwp-ds5.zip"2. Plug in a PS5 or PS4 controller3. Build And Run the project4. N... Read more
"Search by Import Log Type" icon is white when in light mode
How to reproduce:1. Open/create any project2. Select Preferences/Settings -> General -> Editor Theme -> Light Expected resu... Read more
[macOS] “Input.GetMouseButtonDown” gets set to true when pressing and wh...
How to reproduce:1. Open the user’s attached “GetMouseButtonIssue.zip” project2. Open the Game window3. Open the “Game” dropdown men... Read more
TextField and Label doesn't generate text with the right FontAsset
How to reproduce: (See attached video) Open the Tests/EditModeAndPlayModeTests/UIElementsSamples/ project Open the UI Builder (Windo... Read more
XR Multipass Rendering Issue: Field of View camera settings is non-funct...
Multiple XR platforms (seen on Quest, Oculus PSVR2, Hololens, etc ) running multipass get the screenshots view far off the baseline,... Read more
Vertex data is displaced when building with Addressables with Optimize M...
Reproduction steps:1. Open the attached project “VertexData”2. Go to Window > Panels > Addressables Groups3. Click Build > ... Read more
[Android] An un-interactable zone above the popup keyboard
How to reproduce:1. Open the attached “IN-42981“ project2. Connect a device to your machine3. In the “Build Settings” click “Build A... Read more
Project crashes while being upgraded
Reproduction steps:1. Open or upgrade the attached “MInimum Project.zip“ project Expected result: The project opensActual result: Th... Read more
EntityCommandBufferSystem takes a lot of time to execute when the comman...
How to reproduce:1. Open the attached “IN-43131“ project2. In the “Build Settings“ enable “Development Build” and “Autoconnect Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used