Search Issue Tracker
Fixed
Fixed in 2022.3.65f1, 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Votes
0
Found in
2022.3.64f1
6000.0.52f1
6000.1.10f1
6000.2.0b8
6000.3.0a1
Issue ID
UUM-110573
Regression
Yes
"Binding ListView failed" warning is thrown when a GameObject with an attached script containing an array or list named "Array" is selected
How to reproduce:
1. Create and open a new project
2. Import attached “TestArray.cs” script
3. Create an empty GameObject, in the Hierarchy
4. Select the newly created GameObject
5. Add the “TestArray.cs” script, as a script component
6. Observe the Console
Expected result: No warnings are thrown
Actual result: “Binding ListView failed” warning is thrown
Reproducible with: 2022.2.0a9 (941928b624d9), 2022.3.64f1, 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a1
Not reproducible with: 2022.2.0a8
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- A “Binding ListView failed: can't find array size for property "Array.Array"“ warning is thrown
- Affects arrays and lists named specifically “Array”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
Add comment