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Building on top of old build while its output_log.txt is open causes bui...
Steps to reproduce: 1. Create new project 2. Build and run 3. Once resolution selection screen launches - close it 4. Navigate to _... Read more
[LWRP][VR] ShaderGraph SceneDepth doesn't work in Single Pass rendering
Steps to reproduce: 1. Download and open the latest attached project(StereoDepth_BugReports.zip) 2. Open scene "depthBug" 3. Enter P... Read more
Crash on profiling::ProfilerManager::DisposeProfilerRecorder when Editor...
Reproduction steps: 1. Open the attached project “CrashRepro“ with “-debugallocator -systemallocator“ command line arguments 2. Op... Read more
Editor crashes when adding text component to game object in play mode vi...
How to reproduce: 1. Open the attached project 2. Open and play ExampleScene Result: Editor freezes and crashes after some time Not... Read more
[Timeline] Clip Root Motion Offsets setting is ignored in the Play mode ...
How to reproduce: 1. Open QA-supplied project 2. Load "SCENE" scene 2. Select "Main Camera" in Hierarchy window 3. Hit Play button i... Read more
[UI] Button does not interact after nested canvas is used
To reproduce: 1. Download attached project; 2. Open scene "Sample 1"; 3. Enter Play mode; 4. Press on red button and notice, that it... Read more
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker w...
How to reproduce: 1. Build And Run the user’s attached “Flow.zip” project on iOS device 2. Observe the result (Delete the "Libr... Read more
Custom shadows are replaced with default ones until library is rebuilt o...
Reproduction steps: 1. Use a Mac machine that supports Metal (Not a Metal related issue). 2. Open the attached project ((NGSS PROJEC... Read more
[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle...
Reproduction steps: 1. Open the attached "1408241Rep.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode and obse... Read more
[SerializeReference] Polymorphic instances are always recreated when app...
1) Add the Script PlayModeBug to a GameObject. 2) Enter play mode 3) Select the GameObject with the script and change the value of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file