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Fixed in 2021.3.12f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a13
Votes
15
Found in
2021.3.9f1
2022.2.0b7
2023.1.0a6
Issue ID
UUM-540
Regression
No
[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle when the Shader Graph has Active Targets set to Universal
Reproduction steps:
1. Open the attached "1408241Rep.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode and observe the Scene
Expected result: Multiple particles are rendered
Actual result: One particle is rendered
Reproducible with: 12.1.6 (2021.2.17f1), 13.1.7 (2022.1.0b14), 14.0.2 (2022.2.0a9)
Could not test with: 7.7.1 (2019.4.37f1) (Active Targets not supported in 2019.4), 10.8.1 (2020.3.32f1) (No Support VFX Graph option in Shader Graph)
{color:#de350b}NOTE: Happens with Single Pass Instanced only, MultiPass works fine{color}
Comments (1)
-
peaj_metric
Sep 16, 2022 13:16
Backport to 2021 LTS is important to us as it is the currently supported DOTS version
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Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a13