Search Issue Tracker
Fixed
Fixed in 2021.3.12f1, 2022.2.0b10, 2023.1.0a13
Votes
15
Found in
2021.3.9f1
2022.2.0b7
2023.1.0a6
Issue ID
UUM-540
Regression
No
[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle when the Shader Graph has Active Targets set to Universal
Reproduction steps:
1. Open the attached "1408241Rep.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode and observe the Scene
Expected result: Multiple particles are rendered
Actual result: One particle is rendered
Reproducible with: 12.1.6 (2021.2.17f1), 13.1.7 (2022.1.0b14), 14.0.2 (2022.2.0a9)
Could not test with: 7.7.1 (2019.4.37f1) (Active Targets not supported in 2019.4), 10.8.1 (2020.3.32f1) (No Support VFX Graph option in Shader Graph)
{color:#de350b}NOTE: Happens with Single Pass Instanced only, MultiPass works fine{color}
Comments (1)
-
peaj_metric
Sep 16, 2022 13:16
Backport to 2021 LTS is important to us as it is the currently supported DOTS version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2023.1.0a13):
Fixed in: 2023.1.0a13