Search Issue Tracker
Fixed
Fixed in 2021.3.12f1, 2022.2.0b10, 2023.1.0a13
Votes
15
Found in
2021.3.9f1
2022.2.0b7
2023.1.0a6
Issue ID
UUM-540
Regression
No
[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle when the Shader Graph has Active Targets set to Universal
Reproduction steps:
1. Open the attached "1408241Rep.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode and observe the Scene
Expected result: Multiple particles are rendered
Actual result: One particle is rendered
Reproducible with: 12.1.6 (2021.2.17f1), 13.1.7 (2022.1.0b14), 14.0.2 (2022.2.0a9)
Could not test with: 7.7.1 (2019.4.37f1) (Active Targets not supported in 2019.4), 10.8.1 (2020.3.32f1) (No Support VFX Graph option in Shader Graph)
{color:#de350b}NOTE: Happens with Single Pass Instanced only, MultiPass works fine{color}
-
peaj_metric
Sep 16, 2022 13:16
Backport to 2021 LTS is important to us as it is the currently supported DOTS version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scripting API documentation is missing for macOS editor extensions
- Scripting API documentation is missing for Windows editor extensions
- Crash on tlsf_free when generating the Font Atlas
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
Resolution Note (fix version 2023.1.0a13):
Fixed in: 2023.1.0a13