Search Issue Tracker

Fixed

Fixed in 2021.3.12f1, 2022.2.0b10, 2023.1.0a13

Votes

15

Found in

2021.3.9f1

2022.2.0b7

2023.1.0a6

Issue ID

UUM-540

Regression

No

[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle when the Shader Graph has Active Targets set to Universal

--

-

Reproduction steps:
1. Open the attached "1408241Rep.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode and observe the Scene

Expected result: Multiple particles are rendered
Actual result: One particle is rendered

Reproducible with: 12.1.6 (2021.2.17f1), 13.1.7 (2022.1.0b14), 14.0.2 (2022.2.0a9)
Could not test with: 7.7.1 (2019.4.37f1) (Active Targets not supported in 2019.4), 10.8.1 (2020.3.32f1) (No Support VFX Graph option in Shader Graph)

 

{color:#de350b}NOTE: Happens with Single Pass Instanced only, MultiPass works fine{color}

  1. Resolution Note (fix version 2023.1.0a13):

    Fixed in: 2023.1.0a13

Comments (1)

  1. peaj_metric

    Sep 16, 2022 13:16

    Backport to 2021 LTS is important to us as it is the currently supported DOTS version

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.