Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
63
Found in
2019.3
Issue ID
1193322
Regression
No
[SerializeReference] Polymorphic instances are always recreated when applying *any* inspector value change
1) Add the Script PlayModeBug to a GameObject.
2) Enter play mode
3) Select the GameObject with the script and change the value of the toggle "A Bool".
4) Notice the string property "PropertyValue" has lost its value in the SerializeReference field.
-
oscarAbraham
Nov 27, 2020 03:47
I'm trying this in 2020.2.0b12.3574. Instances are still recreated when modifying anything in the inspector and then doing ctrl+z. Is this because of the Unity version I'm trying? I wonder what's the proper protocol when the issue is marked as fixed, but it's not completely solved. If this is already supposed to work in the version I tried, I'll submit a bug report with a project and see what happens.
-
Silly_Rollo
Nov 07, 2020 01:05
Still no 2020.1 fix?
-
YenMoc
Oct 08, 2020 02:08
Please fix this soon, 2020.1.8 has been released and it's still here :((
-
jynerso
Jul 29, 2020 17:34
When will it be backported to 2019.4?
-
Elringus
Jul 16, 2020 08:24
Thanks for confirming the 2019.4 support! Any ETA when it will be ported? It's been "Fix in review for 2019.4" for almost 2 months already.
-
Elringus
May 28, 2020 18:25
Why it's no longer planned to be fixed in 2019.3/2019.4 and been removed from the known issues list in 2019.3.15 changelog today? I was really hopping it'll be fixed in 2019...
-
Beru
May 21, 2020 11:04
Fix it, please!!!!!
-
MikBo
May 14, 2020 15:09
Fix this.
-
PanthenEye
May 14, 2020 14:25
Waiting for the fix.
-
johnowhetton
May 13, 2020 21:21
Please fix this issue, thank you
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW" results in no shadow being rendered when the GameObject is instantiated manually
- Physics.Raycast fails when a Capsule Collider at a default position is used
- [Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetooth Headhpones while in Play Mode
- Switching Project when importing complete project does not import all assets and project opens incomplete
- [Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
Resolution Note (fix version 2021.1):
This is now fixed in 2021.1.0a5
Resolution Note (fix version 2020.2):
This now fixed in 2020.2.0b12
Resolution Note (fix version 2020.1):
This now fixed in 2020.1.17f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.17f1