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[Quest 2] When using Scenes with Oculus layers and building for Android ...
Steps to reproduce:1. Open the attached user's project "TestScenesXRSDK.zip"2. Open "UnderlayCubemap.unity" Scene3. Make sure OpenGL... Read more
[VFX Graph] VFX templates provides unintuitive window name for macOS, em...
{}Empty template issue{}:1. In Project Browser right-click and navigate in Create > Visual Effects > Visual Effect Graph2. In ... Read more
Icon of a GameObject flickers when it is just created
Steps: Create a new project Click on "GameObject -> Create Empty" menu item ==> Icon of a newly created GameObject flickers at... Read more
Memory leak when using Texture Streaming, Asynchronous Scene Loading, an...
How to reproduce:1. Open the attached project "BugReport2021.zip"2. Open Window>Analysis>Memory Profiler3. Build And Run the p... Read more
[HDRP][Pathtracer] Building Asset Bundles with Denoiser package cannot b...
!image-2023-05-09-17-27-45-572.png|thumbnail!Repro steps :- Open attached project- Select Asset > Build Asset Bundles- Wait a few... Read more
[HDRP][PathTracer] Pathtracer gets super slow when the scene is bright/w...
Repro steps :- Open attached project- Open scene called "Inside"- Go to scene view- Make sure pathtracing is enabled- Go inside the ... Read more
Rigidbody's Transform Component's Position values are being vertically s...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode... Read more
Material ETC2 RGBA Block Stride Mipmaps are rendered incorrectly in the ...
How to reproduce:1. Open the "IN_40138" project2. Open the "SampleScene"3. In Build Settings select Android Platform4. Enter the Pla... Read more
Background image scaling changes when changing VisualElement border colo...
How to reproduce:1. Open the user’s attached “border-test.zip” project2. Enter Play Mode and press the “Down” button, then observe t... Read more
Non-generic methods in generic classes always show no coverage
Steps to reproduce: Open attached project Enable Code Coverage Open Test Runner and run Playmode tests Generate HTML report Open gen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used