Search Issue Tracker
In Progress
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Fix In Review for 6000.3.0a6
Votes
0
Found in
6000.0.50f1
6000.1.7f1
6000.2.0b4
6000.3.0a1
Issue ID
UUM-108649
Regression
Yes
Scene Views breaks and errors are spammed in the Console when the Game view is shrunk vertically to the minimum, and the Aspect Ratio is 16:9 or 16:10
How to reproduce:
1. Open the “SceneCorruption.zip“ project
2. Dock the Game view to the bottom of the screen
3. Change the Aspect Ratio to 16:9 or 16:10
4. Resize the Game View vertically down to make the Game View as small as possible
5. Observe the Console and Scene view
Expected result: No errors are spammed, and the Scene View works fine
Actual result: Multiple errors are spammed, and the Scene View stops rendering
Reproducible in: 2023.3.0a18, 6000.0.50f1, 6000.1.7f1, 6000.2.0b4
Not reproducible in: 2022.3.63f1, 2023.3.0a17
Reproduced on: Windows 11 Pro (24H2), macOS 15.4.1 (by the reporter)
Not reproduced on: No other environment tested
Notes:
- The errors start with:
-> “ArgumentException: Trying to use an invalid resource (pass Lens Flare Screen Space Pass).“
-> “InvalidOperationException: The previously scheduled job ZBinningJob writes to the Unity.Collections.NativeArray`1[System.UInt32] ZBinningJob.bins“
-> “ArgumentException: Trying to use an invalid resource (pass Draw Objects Pass)“
- If the Game view is not of size 0 vertically, the issue will not reproduce
- In 6000.0.50f1, the Scene view breaks permanently until the project is restarted
- Not reproducible with fixed resolutions or Free Aspect
- Not reproducible if Post Processing is disabled
- Reproduction depends on the Render Scale value in the URP settings asset. The lower it is, the less the Game view needs to be shrunk for the issue to reproduce. (The bug was tested on Render Scale “1” in all versions)
- Does not reproduce on an empty project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment