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Editor tracks the incorrect state of shaders when modifying them during ...
How to reproduce:1. Open the attached project “ShaderStateBug”2. Open the “SampleScene” scene3. In the Packages/com.unity.render-pip... Read more
[Undo] DestroyGameObjectHierarchyEventArgs.parentInstanceId is 0 when us...
Steps to reproduce:1. Open the attached user's project "example_video.mov"2. Open Assets/Scenes/SampleScene.unity3. Right-click the ... Read more
Memory “Meshes“ category endlessly rises when entering Play Mode
How to reproduce:1. Open the attached project “MeshBug.zip“2. Open Scene “SampleScene“3. Enter Play Mode4. Open the Profiler (Window... Read more
[2022.2] Selected GameObject gets deselected when moving the view using ...
How to reproduce:1. Create a new project2. Select any GameObject in the Hierarchy window3. Place the cursor in the Scene view, press... Read more
[VFX Graph] Alpha Blended particles do not render when there is no Updat...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “OutdoorsScene” Scene in the Project window3. Observe the ... Read more
[Linux] CreateAssetMenu fails the creation of ScriptableObject when "men...
Reproduction steps:1. Open the attached “Test Project” project2. Create a new “Create/this will fail” by pressing right-click in the... Read more
Rendering artifacts when using Depth Mask shader in WebGL
How to reproduce:1. Open the attached project "DepthMaskTest.zip"2. Build And Run the project for WebGL Development Build Expected r... Read more
Pre-installed 2D Packages are not hidden when the visibility toggle is c...
Reproduction steps:1. Create a new 2D Core Project2. Ensure that all the 2D Packages such as (2D Animation, 2D Common, 2D PSD Import... Read more
Volume Update: Switching between Via Scripting and Every Frame causes an...
A bug noticed on the Forums that came as a result of the bugfix for UUM-22213. If you click play in the Editor and in the Camera Ins... Read more
[Editor] [Windows] CPU usage does not reduce when unfocusing editor if a...
On Windows, if a tab is split out into its own window (undocked), CPU usage for the editor does not go into idle mode when the edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples