Search Issue Tracker
Fixed in 7.1.7
Votes
0
Found in [Package]
7.1.2 - 7.1.6
Issue ID
1204027
Regression
Yes
View Direction Shader Graph Node causes a compilation error when used in VFX Particle Output node
Reproduction steps:
1. Open the attached project named "VfxSgIssue"
2. Open the Test Scene
3. Observe the Console Window
Expected behavior: Shader compiles normally and no errors are thrown
Actual behavior: Shader error in 'Hidden/VFX/Test/System 1/Output Particle Quad': 'GetWorldSpaceNormalizeViewDir': no matching 0 parameter function at line 1325 (on d3d11) error is thrown
Reproducible with: 2019.3.0f4, 2020.1.0a17
Not reproducible with: 2018.4.15f1, 2019.2.16f1
Could not test with: 2017.4(HDRP not available)
Reproducible with package versions: 7.1.2, 7.1.6
Not reproducible with package versions: 7.1.1
Notes:
- If no errors are displayed upon opening the Scene. Compile the Test VFX file.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment