Search Issue Tracker
Fixed in 7.1.7
Votes
0
Found in [Package]
7.1.2 - 7.1.6
Issue ID
1204027
Regression
Yes
View Direction Shader Graph Node causes a compilation error when used in VFX Particle Output node
Reproduction steps:
1. Open the attached project named "VfxSgIssue"
2. Open the Test Scene
3. Observe the Console Window
Expected behavior: Shader compiles normally and no errors are thrown
Actual behavior: Shader error in 'Hidden/VFX/Test/System 1/Output Particle Quad': 'GetWorldSpaceNormalizeViewDir': no matching 0 parameter function at line 1325 (on d3d11) error is thrown
Reproducible with: 2019.3.0f4, 2020.1.0a17
Not reproducible with: 2018.4.15f1, 2019.2.16f1
Could not test with: 2017.4(HDRP not available)
Reproducible with package versions: 7.1.2, 7.1.6
Not reproducible with package versions: 7.1.1
Notes:
- If no errors are displayed upon opening the Scene. Compile the Test VFX file.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Add comment