Search Issue Tracker
Fixed in 7.1.7
Votes
0
Found in [Package]
7.1.2 - 7.1.6
Issue ID
1204027
Regression
Yes
View Direction Shader Graph Node causes a compilation error when used in VFX Particle Output node
Reproduction steps:
1. Open the attached project named "VfxSgIssue"
2. Open the Test Scene
3. Observe the Console Window
Expected behavior: Shader compiles normally and no errors are thrown
Actual behavior: Shader error in 'Hidden/VFX/Test/System 1/Output Particle Quad': 'GetWorldSpaceNormalizeViewDir': no matching 0 parameter function at line 1325 (on d3d11) error is thrown
Reproducible with: 2019.3.0f4, 2020.1.0a17
Not reproducible with: 2018.4.15f1, 2019.2.16f1
Could not test with: 2017.4(HDRP not available)
Reproducible with package versions: 7.1.2, 7.1.6
Not reproducible with package versions: 7.1.1
Notes:
- If no errors are displayed upon opening the Scene. Compile the Test VFX file.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment