Search Issue Tracker

Fixed

Fixed in 2021.3.22f1, 2022.2.5f1, 2023.1.0a25

Votes

0

Found in

2021.3.12f1

2022.1.20f1

2022.2.0b11

2023.1.0a15

Issue ID

UUM-16874

Regression

Yes

Lightmapper corrupts GI cache in the editor when the target platform is UWP

--

-

How to reproduce:
1. Delete C:\Users\[USER]\AppData\LocalLow\Unity\Caches\GiCache
2. Extract the attached "ReproCase.zip" project to C:\Test
3. Open Windows CMD
4. Run "C:\Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Unity.exe” -batchmode -nographics -executeMethod ReproCase.Build.ConfigurePlayerUWP -projectPath C:\Test\UnityProject -buildLocation C:\Test\UnityProject_BUILD
5. Open the project through Unity HUB

Expected results: The Sphere is rendered correctly
Actual results: The Spere is white

Reproducible with: 2021.2.0a19, 2021.3.12f1, 2022.1.20f1, 2022.2.0b11, 2023.1.0a15
Not reproducible with: 2020.3.40f1, 2021.2.a18

Reproducible on: Windows 10

  1. Resolution Note (fix version 2023.1.0a25):

    Problem was coming from the -nographics commandline argument. As part of the player build, the editor tries to generate the sky ambient probe and reflection probe. That computation requires a gfx device to be loaded otherwise the probes were simply filled with uninitialized data.
    Solution is to either run the player build without -nographics or to generate lighting in the editor for each scene included in the build (no need to add lights or generate lightmaps, simply hitting generate lighting will bake the sky probes).
    Also the application logic was modified to not attempt to render the probes when -nographics is set.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.