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Rigidbody collisions are erratic when using the Temporal Gauss Seidel Ph...
Reproduction steps: 1. Open the attached “IN-50775 TGS Physics solver.zip“ project 2. Open the “SampleScene” 3. Enter Play mode ... Read more
Screen Space decals do not render into all Gbuffers
Screen space decals in deferred should render into all GBuffers. Currently they only render into the Emissive/GI/Lighting buffer. ... Read more
Screen space decals calculate ambient lighting incorrectly
Rotating screen space decals will change the ambient lighting Steps to reproduce: # Open attached repro project # Observe the... Read more
Shaders "ProbeVolumeSamplingDebug" and "ProbeVolumeOffsetDebug" are inco...
Steps to reproduce: # Open an empty URP project on the Editor # In the Project view, go to Packages/Universal RP/Shaders/Debug ... Read more
VFX templates window is displayed almost blank with only a few "hanging"...
How to reproduce: # Open HUB; # Create 3D(HDRP) project; # Create a visual effect graph in the "Project" window (Create->Visu... Read more
Area lights fall off when rendered with path tracing
How to reproduce: 1. Open the “Path Tracing bug.zip“ project 2. Open the “OutdoorsScene“ 3. Observe the Area lights Expected ... Read more
HDRP Global Settings Tracing settings are not affecting the project
How to reproduce: 1. Open the user-attached project “test0728” 2. Open the “SampleScene” scene 4. Change the Scene View position ... Read more
The "Overwrite background color" option is ignored when deployed on Holo...
How to reproduce: 1. Open the attached project "xr_splash_repro.zip" 2. Build And Run the project on HoloLens 2 Expected result... Read more
[TMP] Fallback font has incorrect underline and strikethrough line thick...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
Default shader values are not set for existing materials
Blackboard variables with default values are not set if a material is already created even if that variable was never included in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box