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[Android] [OpenXR] Editor enables “Force remove Internet” when the proje...
Reproduction steps: 1. Open the attached project "ReproProj" with the Android platform 2. Open the “/Assets/Scenes/SampleScene.uni... Read more
Light gizmo stays enabled in prefab mode when the Disable Gizmo option i...
Repro steps (check video for visual repro) : * make a new project * create a prefab with a game object and a directional light o... Read more
Extra shadows appear in HDRP when Shadows Update Mode is set to On Deman...
How to reproduce: 1. Open the “IN-52384_HDRP-repro.zip“ 2. Open the “OutdoorsScene“ 3. Enter Play mode Expected result: No ext... Read more
EditorGUILayout.EnumFlagsField breaks when enum member has a -1 assigned
Reproduction steps: 1. Open the attached project "EnumFlagsField" 2. Select "Test" GameObjert in the Hierarchy Expected result:... Read more
[Project View] Certain console errors trigger the lock icon highlight on...
*Repro:* 1. Open attached project. 2. Open scene Assets > Scenes > Gameplay 3. Note the error that appears in Console. With Proje... Read more
Crash after entering Play Mode when Rendering Path is set to "Forward+" ...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Scenes/SampleScene.unity“ scene 3. In the Project wi... Read more
"Create App Packages..." option is greyed out when trying to Create App ...
How to reproduce: 1, Create a new Unity project 2, Build the project for UWP 3, Open the built Solution in Visual Studio 4, Sele... Read more
Animator node- Inconsistent transition representation for multiple trans...
Many small arrows appear for multiple transitions to self. This does not follow the default format where three triangles represents ... Read more
Rigidbody collisions are erratic when using the Temporal Gauss Seidel Ph...
Reproduction steps: 1. Open the attached “IN-50775 TGS Physics solver.zip“ project 2. Open the “SampleScene” 3. Enter Play mode ... Read more
Screen Space decals do not render into all Gbuffers
Screen space decals in deferred should render into all GBuffers. Currently they only render into the Emissive/GI/Lighting buffer. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized