Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.31f1
Votes
0
Found in
2021.3.30f1
Issue ID
UUM-47049
Regression
No
Reflection Probe is red in the Inspector window if a GameObject has a negative scale
How to reproduce:
1. Open the user’s attached “ReflectionProbe.zip” project
2. In the Hierarchy window, select “ReflectionProbe” GameObject
3. In the Inspector window, observe the ReflectionProbe
Expected result: ReflectionProbe shows the reflections of the scene
Actual result: ReflectionProbe is red, and the reflection on the mesh is red
Reproducible with: 2021.3.29f1, 2022.1.0a7
Not reproducible with: 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a3
Fixed in: 2022.1.0a8
Reproduced on: macOS 13.4.1 (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.31f1