Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.8.19
Issue ID
BUR-2841
Regression
No
"Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll" warning is thrown after building VR template project
Relevant Slack Thread: Thread 1 and Thread 2
Steps to reproduce:
1. * Create a new VR template project
2. Build And Run
3. Observe the Console
Actual results:*
{code:java}
Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
UnityEngine.Debug:LogWarning (object)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler/BurstAOTSettings,UnityEditor.Compilation.Assembly[]) (at Library/PackageCache/com.unity.burst@1.8.19/Editor/BurstAotCompiler.cs:681)
Unity.Burst.Editor.BurstAOTCompilerPostprocessor:DoGenerate (UnityEditor.Compilation.Assembly[]) (at Library/PackageCache/com.unity.burst@1.8.19/Editor/BurstAotCompiler.cs:353)
Unity.Burst.Editor.BurstAOTCompilerPostprocessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.8.19/Editor/BurstAotCompiler.cs:207)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)
{code}
warning is thrown
Expected results: No errors or warnings are thrown
Reproducible with versions: 2021.3.50f1
Not reproducible with versions: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Tested on (OS): Ubuntu 20.04, macOS Sequoia 15.3 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This bug was caused by an interaction between Burst and the Test Framework package and it has been fixed in Test Framework version 1.3.4 . So to remove the warning please update your Test Framework to 1.3.4 or above.