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UXML Document state is reverted when saving the project or reimporting t...
Reproduction steps: 1. Open the attached project “NotSavedUXML” 2. In the Viewport window select the Quests button 3. From the Pr... Read more
"Element [Element name] has no registered factory method." error is thro...
Reproduction steps: 1. Open the "IN-45969.zip" project 2. Open "Assets/UXML/MyUXML.uxml" 3. Open the Project tab in the Library s... Read more
HLSLcc fails to accurately write to out value when writing multiple time...
How to reproduce: 1. Open the “WebGL_Shader_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode and observe the Game view ... Read more
Dirty Asset Import Settings are not applied when using ModelImporter.Sav...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu, select Example > Change Settings Editor 3. In the C... Read more
Crashes on the Editor when building the project for Android platform
Reproduction steps: 1. Open the attached project “ReproProject” 2. Build the Project for Android 3. Observe the build process Expec... Read more
"Assertion failed on expression: 'IsNormalized(Vec3FromPx(direction))'" ...
How to reproduce: 1. Open the attached user “RaycastErrorSample.zip“ project 2. Open the “RaycastErrorScene“ Scene 3. Enter Play Mod... Read more
CPU usage display is not toggled when toggling it in AudioMixerGroupCont...
Reproduction steps: 1. Open the “AudioCPUUsage“ project 2. Expand the “AudioMixer“ asset and select “Master“ 3. In Inspector, rig... Read more
Changes to material color don't reset when exiting the animation preview
How to reproduce: 1. Open the attached user “HDRBug.zip“ project 2. Open the “SampleScene” Scene 4. Open the Animation window (Wi... Read more
EditorApplication.focusChanged isn't triggered when the Editor is minimi...
How to reproduce: 1. Open the attached user “EditorAppFocusBug.zip“ project 2. Open the “SampleScene“ Scene 3. Minimize the Edito... Read more
Light Probe GPU memory is not deallocated when cancelling a bake
Steps to reproduce: # Open any scene # Open the Task Manager and view your GPU memory utilization # Add some probes # Crank ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box