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[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project2. Add a 'Test' input button in Editor/Project Settings/Input3. Open and play the 'A... Read more
[Quest] Ray is pointing at the origin of a GameObject with Teleportation...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Create-with-VR-Starter-Scene.unity” Scene3. E... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
NativeList with WriteOnly Attribute causes a memory leak when exiting Pl...
How to reproduce:1. Open the “MeshBreaker“ project2. Open the “SampleScene”3. Enter Play mode then exit Play mode and observe the Co... Read more
NullReferenceException thrown and mouse breaks when calling EditorUtiliy...
Reproduction steps:1. Open the attached project "1393672repro.zip"2. Open "SampleScene"3. Select "Tilemap" in the Hierarchy window4.... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more
[iOS] Crash after waking device from sleep when creating WebSocket with ...
After creating a WebSocket, if the device is locked and unlocked, the app crashes if HTTPS is used. Steps to reproduce:1) Open the a... Read more
[Android] VideoPlayer leaks memory when repeating Play and Stop on a Video
Reproduction steps:1. Open the attached project “BugRepro”2. Open the Build Settings (File → Build Settings) and ensure “Development... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...
Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open